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D.Va passively generates 1% Ult Charge every 3.08 seconds.įurthermore, how does DVA heal? 1 Answer. If you want to have a constuctive discussion on that topic i am up for it, but if you gonna just start with personal attacks just because i disagree with you then the conversation is pointless.Also question is, how much damage does a DVA bomb do?ĭ.Va ejects from her mech and sets its reactor to explode, dealing massive damage to nearby opponents. I agree that there are specs which need some nerfs (scourge, holo for example )and others which need some buff (core ele for example) but i just dont agree with you that reaper is OP. Tempest has planty of stability to counter fears and weaver has evade frames for dodging crucial abilities and also has invunurable abilities. Axe can be dodged easely same goes for sword skills. Reaper dash is avaliable only in shroud outside of shroud it does not have dash. Mate i play ele, necro, guardian, ranger and revenant in spvp so please dont start with the personal attacks just because i disagree with your opinion.
#How much dmg does reaper do full#
In the end you have a game where a pvp mode can be full of the same class and people still claim that is balanced.lol always because " kitten it you can't be necro" biasįull zerk staff ele in PvP.meanwhile necro with an offhand boon rip skill deal as much dmg alone.lol what is balance? Let's ask these anet devs who main necro. You can change the staff for GS and get different effects but the "I go through walls pull when it is a ground targeting attack, which somehow thx to a mix of dev bias and kitten balance can go even up walls from the anwhile all ele ground targeting skills which work in a similar way, shockwave , get interrupted by wall and certainly can't climb walls because " kitten it you can't be necro" biasīut hey we have also skills spinal shiver that can hit people for 10k dmg while eles in full zerk amulet hit for like 2k dmg on a staff skill while having 1/10 of the sustain of reaper. 900 range burst on target with no travel time - check You can pretty much choose anything you want at that point, anything but deathly chill and dhuumfire is viable in all game modes and depends on how you want to play, the build is there to show you how necros can effectively stack all those things in a single meta build There is no utilitys choosen neither traits. I dont know is it me only, but the link does not contain a full build for me. Let me see you kiting when you're almost perma chilled/crippled or fear lock in place It's all fun and giggles when you play against some silver necro with 50 hrs on him.far less so when you face an actual vet using his necro. Necros have access to 1200 range unblockable AoE.a 900 range axe attack that hits like a truck.a 600 range dash on a 5s CD.a 900 range GS pull that pass through walls.can have access to perma swiftness if so desired and shouts with a 600 radius. Why are you giving it poison? It's like they just can't resist adding needless conditions onto abilities that don't need conditions. Nobody plays condi reaper in any game mode. And if they're running staff you're going to be dealing with ranged attacks from staff as well as axe.Īlso, why they thought giving reaper shroud 4 10 stacks of poison to negate healing ON TOP of the insane damage it does is beyond me.
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but the problem is reapers have so much mobility now that kiting them isn't really an option. I suppose you can los axe 2, and you can try to stay out of range in reaper shroud. There's really not much dodging is going to do when they have so many things that need to be dodged. now I'm out of dodges and I still have axe 2 with quickness or shroud 4 spin to win to deal with, not to mention shroud 5 for a long stun. But it's less about telegraph and more about. Well I've found the stability from freeze to the bone is a tad bit better than running lich. If you play a ranger or an holo, it’s literally a meme watching them try to pin you down while you fling them around. Their big skills are telegraphed and easily dodged or kited, and you mostly stay out of melee range when they go into shroud.
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Using the other professions out there I’ve never really feared facing a reaper (save for those boon centric builds where I’m on alert to be corrupted). And aside from the reaper 3 skill, you get tossed around like trash in the street.
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It’s mass dps, but you have to make sure you are always doing something to earn your shroud. But it reaper feels pretty balanced to me. Now to be fair, I’ve only played a couple hundred games w necro (core and reaper, never scourge actually, because I had already moved on), so lemme preface w that.